Effect of Using Kahoot! As A Digital Game-Based Formative Assessment Tool in Enhancing Nursing Students’ Knowledge and Learning Motivation | ||
| Egyptian Journal of Health Care | ||
| Volume 13, Issue 4, December 2022, Pages 1907-1921 PDF (522.68 K) | ||
| Document Type: Original Article | ||
| DOI: 10.21608/ejhc.2022.338035 | ||
| Authors | ||
| Heba Fakieh Mansy Ali1; Marwa Abd-El-Gawad Mousa2; Esraa Elsayed Rushdan1 | ||
| 1Lecturer of Nursing Education, Faculty of Nursing, Alexandria University, Egypt | ||
| 2Assistant Professor of Psychiatric and Mental Health Nursing, Faculty of Nursing, Alexandria University, Egypt | ||
| Abstract | ||
| Background: Technological advancements had given rise to novel approaches in nursing education; one of these approaches is Kahoot!. This game-based platform offers a dynamic alternative to traditional assessments, fostering a dynamic and enjoyable learning environment. Aim: This study aims to determine the effect of using Kahoot! as a digital game-based formative assessment tool on nursing students’ knowledge and learning motivation. Setting: Faculty of Nursing, Alexandria University, Egypt. Research design: A quasi-experimental research design. Subjects: A sample of 150 nursing students who were selected through a simple random sampling process. They were divided into two groups, each group consisting of 75 students. Tools: Three tools were used for data collection: “Nursing Students’ Knowledge Test (NSKT)”, “Nursing Students’ Learning Motivation Questionnaire (NSLMQ)” and “Kahoot! Game-Based Learning Feedback Questionnaire (KGBLFQ)”. Results: After applying Kahoot!, 93.3% among the study group significantly achieved satisfactory level of knowledge and 94.7% showed a high level of learning motivation compared to only 33.3% and 68.0% respectively among the control group. These differences between the study and control groups after applying Kahoot! were statistically significant as (p2<0.001). Positive feedback about Kahoot! as a digital game-based formative assessment tool was given by 94.7% among the study group. Conclusion: Kahoot! as a digital game is a valuable formative assessment tool. It is significantly enhancing students' knowledge regarding the educational objectives and learning motivation. Recommendations: Nursing educators should link Kahoot! as a formative assessment tool to specific learning outcomes to enhance students’ knowledge and motivation. Further research is needed to explore the long-term effect of Kahoot! on sustained retention of knowledge and learning motivation. | ||
| Keywords | ||
| Digital Game-Based Formative Assessment Tool; Kahoot!; Knowledge; Learning Motivation; Nursing Students | ||
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