Soliman, M., Elsaadany, N., Sharaf, S. (2025). The impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities. test, 16(1), 864-920. doi: 10.21608/jces.2025.421011
Mohamed Soliman; Nermeen Elsaadany; Sayed Sharaf. "The impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities". test, 16, 1, 2025, 864-920. doi: 10.21608/jces.2025.421011
Soliman, M., Elsaadany, N., Sharaf, S. (2025). 'The impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities', test, 16(1), pp. 864-920. doi: 10.21608/jces.2025.421011
Soliman, M., Elsaadany, N., Sharaf, S. The impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities. test, 2025; 16(1): 864-920. doi: 10.21608/jces.2025.421011